Monday, April 26, 2010

Black Box


I chose this slide because I feel that it explores the idea of the 'shadow' in great depth. I particularly like the interplay of shadows on adjacent blocks, and how the shadows create very different areas in the piece- for example making the passageways between the blocks very scary.
Rather than creating the blocks and then drawing in the shadows, the shadows have been taken as the base of the composition, with white lines forming the shapes over the top. This process leads to a more interesting exploration of what a shadow is.

I also like the use of texture; particularly the use of more or less dense cross-hatching to emphasize perspective, but also to allow bits of the background to show through. Overall, it is a very interesting composition, and I hope to use ideas from it in my final model.

Quotes

Stephen Hawking

“To confine our attention to terrestrial matters would be to limit the human spirit.”

Charles Darwin

“I am turned into a sort of machine for observing facts and grinding out conclusions.”

Aggregation:

When we look further than our Earth, we engage the human spirit; becoming something more than a machine for observing facts and grinding out conclusions.

Importing into crysis


This was my first attempt at putting an object into the Crysis Editor (in the FBE labs). I couldn't quite get the texture to project properly.

Monday, April 19, 2010

Sunday, April 11, 2010

Stair Brainstorming


Some ideas for 'mechanical' stairs


Below is a very rough concept for a spiral staircase that could be used for a number of words
I particularly like spiral staircases because they can be used very emotively- e.g. spiralling down into a dark space, or creating a grand entrance in a more open space- depending on how tight the spiral is made.
Below is a concept for some stairs to match my 'juxtaposition' model. Even though I didn't end up using the model, I really like these stairs; they're bold and striking.


Model in the 3D Warehouse

Animation 3



This animation is designed to give the viewer the experience of looking around the gallery, as well as focusing on the stairs.

Animation 2



My second video explores the underground space. Going through some of the hidden spaces and crooked ante-chambers, it creates a sense of the word 'confronting'. I have also focused on the stair.

Animation 1



This shows an overview of the building with a focus on the upper stairs.

Saturday, April 10, 2010

Additional sections of the final model


Basic view of the entire structure


Cross section from underneath, looking up

Studio above the gallery

Section of final model


Here is a more developed SketchUp model of my final design.
Above the datum, the studio and gallery space ('deconstruction') have been combined into an open structure that flares out towards the sky. The combination of open, transparent panels and structural pillars give the feeling of 'deconstruction' because the structure is very open, obvious and minimal. It is almost as if the clear panels have been cut out of the building, suggesting that it is in a state of deconstruction. These transparent spaces also allow the gallery-goer to look out onto the terrain and view the sculptures.

By contrast, the below-ground space ('confronting') is full of nooks and crannies that confuse and, ideally, confront the user of the space. The floor isn't completely level (hard to see in this cross section), adding to this feeling.

I'm much happier with this model than with my other ones. I feel that it's more developed, and that I have linked the model with my chosen words better.

Stairs- Underground



These images show the spiral staircase that descends from the datum to the 'confronting' underground studio. I feel that the stairs themselves are confronting, because they spiral down without a handrail and without visible supports.

below shows the texture 'scratchy' applied to the stairs. I chose it because it's messy and confusing and stresses the lack of rigidity in the structure and the space.


Artists' Work



These images show how the gallery space is both the inside area and the outside terrain. Sculptures such as this one by Richard Goodwin can be shown outside, but more delicate works and paintings are best exhibited indoors. Below is an example of Patricia Piccinini's work inside her below-ground studio, which consists of a number of ante-chambers, some closed and some open. It expressed my chosen word ('confronting') because you can never see who or what is in all of these chambers as they curve around under ground, creating a sense of unease. The all radiate from the middle chamber, creating a feeling that they are all coming towards the middle. Please see the section below.



Texture in model

Above is an example of the texture 'brushed' applied to the walls of the gallery space. I chose it because it has a nice effect when made opaque, and simplifies the space to more clearly illustrate my chosen word, 'deconstruction'


This is a very rough sketch of a concept for my stairs to the above ground studio from the gallery. The word for this gallery that has inspired me was 'deconstruction', so I thought it was fitting that the stairs wrap THROUGH the structural elements of the gallery/studio, allowing the artist to view the space from a different perspective. It is also a physical deconstruction, as it is made by cutting blocks out of the pillars that create the walls. Below is a 3D representation of it:

Sections











Textures